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Edward Watkins II
Technical Designer
BreakOutX
Gameplay Demo
BreakOutX (2017)
BreakOutX: This game was a 2 week prototype made for the purpose of learning an alternate programming language. For this project I chose to use Unreal Engine 4 with C++. All assets aside from audio were created through code or the editor. This was both my first time using C++ for gameplay programming as well as using Unreal Engine 4 without blueprints.
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